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- Date: Fri, 24 Sep 93 17:51:18 -0700
- From: Micah Anderson <micah@u.washington.edu>
- Subject: Pathways Into Darkness "Howto" cheat file v.310
-
-
- Here is the newest version of the hack file for PID (Pathways Into
- Darkness), this file shows how to edit your character and its items,
- it also includes (this is new) Pou Lee's survival guide and some other
- minor changes... If ya got the last one, ya gotta get this one.
-
- Pathways Into Darkness
- item cheat file v.3.10
-
- Disclaimer:
-
- I and anyone else involved in this file are not in the least
- bit responsible for any damage brought apon by careless modification.
- I wrote this file, it is your responsibility if you decide to use it,
- NOT ours. For all I know you could attempt to modify your character
- and screwup your entire hardrive. Backup your character (not saying that
- that would save your hardrive) and realize what you do is what YOU do,
- and not us. So there.
-
- Credits:
-
- With pretty much all of the credit going to Pou Lee (ST2C9@Jetson.UH.EDU) who
- put together this list and many of the discriptions... I just cleaned
- the thing up and added on and sent it out to you.
-
- Also thanks to Gabriele Callari (image@ipamat.cres.it) for the time
- discovery.
-
- Introduction:
-
- This file describes how to edit your game, be it giving your character
- 255 shots in your Walther-P4, changing your hitpoints to be 4000 or
- even changing your location within the dungeon. It is a quite simple
- process, although it CAN be dangerous so I recommend you make a copy of
- your Saved Games file and keep it in a spare place (yea, yea, you've
- heard it before... but it REALLY sucks to lose your file when you've
- gotten all the way to the suffocation chamber or something.)
-
- Whatsnu?
-
- *How to change the time in your game.
- *Pou Lee's Survival Guide (1.1)
-
- Watcha need:
-
- You have to have some sort of sector editor, I've been using Norton
- Utilites (you can get to it by loading up Norton and then in the
- Utilities menu its the item which says, Norton Disk Editor.) You need
- your Pathways Into Darkness Saved Games file, and you need a backup of
- this file.
-
- Editing Items:
-
- Open up your Saved Games file, or the copy of the same thing.
- Go to sector 6 (within the file, NOT 6 absolute sectors - that would
- probably take you into your boot block or something nasty), this is
- where all the inventory items are kept (for the FIRST game in your
- list, I haven't figured out where the others are located yet, I
- haven't the need for it yet. If you figure it out, let me know)
-
- Each item in your inventory is 8 bytes long. A byte consists of a hex
- "number" so FF is a byte, so is 33 and 2A, etc. You can see (at least
- within Norton) that there are two sets of 8 on each line. It may be a
- little confusing as there are four sections on each line. Each one of
- those sections has 8 single digits in it, in other words four bytes.
- So you take the left half of the line and there are two sections of
- four bytes, those left two sections consist of one inventory item. It
- may take a second for this to sink in, but look at it for a little
- while, it'll make sense.
-
- The second byte is the item hex code number (the list is below as to
- which each hex code corresponds to). It is benifical to change a
- couple copies of Mien Kampf into a clip of ammo, or a potion or
- something. To do this, just change this byte to the hex number in the
- list below.
-
- The fourth byte is the condition of the item (either worn or wielded,
- or just held) hex number. I believe that 00 means you are holding the
- item (just in your inventory), 01 and 02 either mean word/wielded or
- held (as in a crystal sense). I haven't botherd to figure out what
- these actually are as it is just as easy to do that garbage within the
- game. Modifying this byte is just worthless and is increasing your
- chance of screwing something up.
-
- The sixth byte is the quantity in hex. This is a handy one if you seem to
- be running out of ammo (yea, like that would EVER happen in this
- game... I would often just give myself a couple clips of 255 shots for
- my Walther, that way I wouldnt think I was cheating - not like giving
- yourself a violet potion and a ceder box right away, you have to find
- those!). Compute the hex value with a calculator (I would recommend
- PCalc) and put it in here... the max is FF (which in decimal is 255).
- Clips that normally come in x8 (Walther) or x32 (P-41) can be set to
- x255 without any problems.... Its handy to have a large clip, as
- reloading takes time.
-
- The Eight byte is the inventory catalog hex number. This is where in
- your list of items this item lies. I wouldn't recommend modifying this
- one either, just change it in the game.
-
- Exceptions: When an item is stored in a container (like ammo in a gun
- or the pearl in a sack...) some bytes are turned into FFFF; the last
- inventory item does not seem to have a hex catalog number but FFFF in
- the last two bytes.
-
- To sum up: the safest way of editing in items is simply to change a
- useless item like Nazi propaganda to the item you desire. To add items
- to the inventory is possible, but extra care and precaution must be
- used. It may seem confusing and items may not conform to the
- descriptions above, but generally I have found that you can easily
- identify a clip of ammo or a piece of Nazi junk and just change that
- into what you desire, most everything else just falls into place.
-
- Misc:
-
- As far as your location, your health points, time and the weapon proficiency
- ratings (together with killed monster points) these are stored in the
- 4th sector of the file (remember all the items were in the 6th sector).
-
- The X,Y coordinates are stored in the 1868 and 1872 offsets respectivly.
- Setting these can be dangerous (it would not be good to set yourself in
- the middle of a wall, or somewhere unescapable)
-
- The level of the dungeon is stored in offset 1875. Remember the modification
- of the position of the character can potentially send one's character to
- Virtual Nirvanna (in the middle of nowhere) which could inflict Bad Craziness.
- It might be worth your while, however, if you have only a minute left in
- the game and you are on the bottom level of the dungeon to set your level
- to the top one in order to escape (assuming the top level is where you escape!)
-
- Your character's hitpoints (current hit points, not max) are stored
- in offset 1877, and the maximum hitpoints are stored in offset 1879. Hitpoints
- have a limit, 4000. Setting this too high will put you at negitive (first
- hit you die). Or if you set it too high and get something that would increase
- your max hitpoints it will go negitive.
-
- Time can be found in offset 1786-1789; these bytes are the hexidecimal
- number which represents the time passed from the beginning (=00000000) in
- 60ths of a second. So if you want to go back (or forth) one minute,
- subtract (or add) to this number E10 (3600 in decimal), for an hour use
- 34BC0 (21600 decimal), and so on.
-
- Weapon proficiency rating (0-3...0 meaning none, 1 being novice...3 expert)
- for the six weapon categories are in offsets: 1863, 1895, 1901, 1907 1913, and
- 1919. Your proficiency goes up when the monsters killed with that weapon
- reaches a certain point, the amount of monsters that have been killed with
- each weapon is stored in: 1879, 11891, 1897, 1903, 1909, 1915.
-
- Item List:
-
- Here is the list of items and their corresponding hex code.
-
- code# item name
- 00 Map
- 01 Digital Watch
- 02 Flash light
- 03 IR goggles
- 04 Cuban gas mask
- 05
- 06 Canvas sack
- 07
- 08 Aromatic box
- 09 Velvet red bag
- 0A Lead box
- 0B
- 0C Empty elaborate vial
- 0D
- 0E Red cloak (Time Accelerating)
- 0F
- 10 Nuclear device
- 11 Radio beacon
- 12 Blue liquid vial (Healing)
- 13 Red liquid vial (Time Slow)
- 14 Brown liquid vial (Poison)
- 15 Violet liquid vial (Temporary Invulnerability)
- 16 Main Kampf
- 17 Small pamphlet
- 18 BirdUs Egg
- 19 Bad M-16
- 1A Bad AK-47
- 1B Bad MP-41
- 1C Bad Walther P4
- 1D Ruby Ring
- 1E Amethyst Ring
- 1F Diamond Necklace
- 20 Opal Bracelet
- 21 Alien Pipes
- 22 Silver Key
- 23 Silver Bowl
- 24 Gold Key
- 25 Gold Ingot
- 26 Sapphire
- 27
- 28 Emerald
- 29 Large Pearl
- 2A
- 2B
- 2C (Ceremonial Mask?)
- 2D Survival Knife
- 2E Walther P4
- 2F Colt .45
- 30 Schmeisser MP-41
- 31 AK-47
- 32 M-79 Grenade Launcher
- 33 Walther P4 Ammo (8 rounds)
- 34 MP-41 Ammo (32 rounds)
- 35 AK-47 Ammo (30 rounds)
- 36 AK-47 HE Ammo (30 rounds?)
- 37 AK-47 SABOT Ammo (30 rounds)
- 38 M-16 Ammo
- 39 Colt .45 Ammo
- 3A 40 mm HE Cartridge
- 3B 40 mm Fragmentation Cartridge
- 3C 40 mm Projectile Cartridge
- 3D Silver Medal
- 3E Note
- 3F Bungie Propoganda
- 40 Yellow Crystal (Talk)
- 41 Blue Crystal (Freeze)
- 42 Orange Crystal (Burn)
- 43
- 44 Mottled Crystal (Lightening?)
- 45 Green Cyrstal (Earthquake)
- 46 Black Crystal (Stone?)
-
- This file is a cursory survival guide for PID, intending to offer basic
- information for completion of the game. Please send me
- (st2c9@jetson.uh.edu) any correction or better tips/solutions.
-
- This file is version 1.1, dated September 22, 1993.
-
- What's New:
- More playing tips for players with normal characters and several error
- corrections concerning saving zones.
- *************************************************************
- General Playing Tips
-
- Save constantly. This is especially true is the lower (physically)
- levels where heavy-damage-inflicting monsters roam. IMHO, this game is
- most enjoyable if one plays it mission-oriented style: before playing,
- set up an objective like the killing of ten monsters or the procurement
- of a certain object, before saving again. Use the saving zones as
- mission bases. Whenever heavy damage has been sustained, revert. Each
- resting will cost 7 minutes of time. In other words, every hit sustained
- is time lost.
-
- This game IMHO is very heavy on resource management. Most important
- resources are time and ammunitions. Ammunition will cease to be of
- extreme concern once the Ammo Duplication Cedar Box is obtained. Time
- will always be of extreme concern. Each resting takes 7 minutes and will
- allow one to recover about 1/7 of total health points. Ammo is
- duplicated in a minutely base.
-
- Incremental resting is recommended once the Ammo Cedar Box is obtained:
- might as well produce ammo in resting, even though it is inefficient
- since ammo can be produced every minute while one meaningful resting
- period is 7 minutes.
-
- Command key sideward dodging is essential in minimizing hits in the
- easier levels.
-
- Recommended tactics for normal characters at easier level is Tango style
- movement with ambush style firing: run forward several steps before
- retreating all those steps back and be ready to side step behind walls
- to induce bad guys advancing into ambushes.
-
- Recommended tactics for normal characters at harder level is Waltz style
- movement with assasin style firing: run forward several steps before
- retreating necessary number of steps back around a defensable corner,
- turn body around until the gun is pointing at most 45 degree from the
- anticipated advancing path of the approaching monsters. Commence firing
- once any part of the monsters is seen.
-
- If a monster (particulary those like Skitters (& Ghast) that can shoot
- straight and fast travelling ammo) is known to be approaching, hide
- around the corner at most 45 degree to its approach. Commence firing
- upon sighting any part of it in the gun sight. Once hit, it will stop
- and try to return fire but can not do so because it can not shoot at an
- angle.
-
- Weapons should be fired at point blank range whenever possible to ensure
- maximum damage while conserving ammunition until one procures the Cedar
- Box for ammo duplication. The only exception is with fragmentation
- grenades in the case when they are plenty: fire them as far as possible
- to allow for reloading, thus a second shot.
-
- Weapon accuracy is included in consideration for performance evaluation
- at the end of the game.
-
- Number 1 priority is to obtain the Cedar box for ammo duplication.
-
- Usage of crystals and potions should be extremely judicious or else one
- may have a hard, if not impossible, time overcoming certain situations
- in the game.
-
- Learn to aim and shoot straight first. Then learn to shoot at an angle
- hidding around the corner, ambushing incoming monsters at or nearly at
- point-blank range.
-
- Never slug it out with monsters face to face. Always try to draw them
- into ambushes in which they can not shoot back. Be efficiently patient
- whenever possible: saving 1 minute of waiting by going out rushing
- around looking for monsters is definitely not worth the while if one has
- to spend 5 minute recuperating from the wounds thus sustained.
-
- Try to recover as many artifacts as possible since this process improves
- one's health points.
-
- Try to visit every square of any level to recover ammo clips in the
- early game. Later on, like after the level Lasciate Ogne Speranza, Voi
- Ch'Intrate, one may not wish or in fact, recommended not to do so if one
- has the Cedar Box and knows where all the goodies like potions and
- artifacts are.
-
- The program takes around 4 to 5 second to reload the Grenade Launcher.
- To reload the M-79 in less than 2 seconds, allow it to break open right
- after firing before immediately command-2 to shift to inventory window.
- Double-click on the M-79 to unwield it before double-click it to wield
- it again. It will be reloaded and ready to be fired again. Command-1 to
- shift back to game window to continue firing.
-
- Before quaking down the Sentinels' shields, wait a little standing a
- little to the right of the center of the path to attract Skitters to
- apprach on the other side of the shields. Their rolling web spindles
- will be stopped by the shields if the Sentinels sit in the way. Blast
- the Skitters with Fragmentation grenades. HE or Projectile grenades will
- be stopped by the shields but not Fragmentation ones.
-
- Remember to set the bomb before leaving Who Else Wants Some?
-
- *************************************************************
-
- About Monsters
-
- Name Recom kill Weapon Other weapons
- Headless knife guns
- Zombie guns
- Banshee blue/orange crystal(s)
- Ghouls knife guns
- Ooz guns
- Invisible Demon guns
- Nightmare guns
- Electric Orb guns
- Skitter guns
- Sentinel green crystal
- Flamethrower guns
- Ghast guns
- Venomous skiter guns
- Greater Nightmare guns (amour piercing)
- Purple Monster none
- Green Ooz none (get poisoned)
-
- *************************************************************
- One Possible/recommended Route
-
- Ground Floor -> Never Firing -> Lock&Load -> They May Be Slow -> But
- They're Hungry -> Evil Undead Phantasms Must Die!! -> Ascension -> Wrong
- Way! -> Welcome, Tasty Primate! -> (need a lot of Walther P4 ammo and
- the orange crystal, if one has not been conserving ammo, ie. killing
- almost all Headless and Ghouls with the knife, this route is not
- recommended!) Feel the Power -> A Plague of Demons -> We Can See in the
- Dark, Can You? -> Happy Happy, Carnage Carnage -> The Labyrinth ->
- Beware of Low-flying Nightmares! -> Need a light? -> Lasciate Ogne
- Speranza, Voi Ch'Intrate -> Watch Your Steps -> I'd Rather Be Surfing ->
- Warning: Earthquake Zone! -> Don't Get Poisoned! -> Please Excuse Our
- Dust -> But Wait!-That's Not All! -> Where Only Fools Dare Tread -> Who
- Else Wants Some?
-
- *************************************************************
- Potions:
-
- Clear Blue: healing
- Bubbling Red: time slowing
- Pale violet: temporary invulnerable/iron skin
- Thick Brown: poison -> to get by the Green Ooz
-
- *************************************************************
- Crystals:
- (Judicious usage of crystals is strongly recommended; i.e., don't use
- them unless it's absolutely necessary)
-
- Yellow: Communication with dead soldiers
- Blue: Freeze
- Orange: Burn
- Green: Earthquake (area damage)
- Violet: Lightening (area damage)
- Black: Stoning (not many uses)
-
- ************************************************************
- Ground Floor
-
- Monster(s): Headless (knife, guns); Ghouls (knife, guns); Zombie (guns)
-
- Saving Zone(s):
- Initially only 2: NW and NE corners.
- After unlocking gates, 2 more: SW and SE corners.
-
- Ladder(s):
- NW: up to Lock&Load
- NE: up to Never Stop Firing
- SW: down to Wrong Way!
- SE: Feel the Power
-
- Objective(s): pick up the Walther P4 pistol and talk to the Dead German
- Soldier.
-
- Problem(s): the 2 locked gates near the central region.
- Solution(s): Alien Pipe.
- ************************************************************
- Never Stop Firing
-
- Monster(s): Headless (knife, guns); Zombie (guns)
-
- Saving Zone(s): S center.
-
- Ladder(s): S center down to Ground Floor
-
- Objective(s): pick up the Yellow crystal behind the locked door in the
- N.
-
- Problem(s): the locked gate in the N.
- Solution(s): Pull both chains that are located in the NW and NE corners.
- ************************************************************
- Lock&Load
-
- Monster(s): Headless (knife, guns); Zombie (guns)
-
- Saving Zone(s): 3
- Near SE corner.
- Near NW corner.
- NE corner.
-
- Ladder(s): 2
- SW corner: down to Ground Floor
- NE corner: up to They May Be Slow
-
- Objectives: Emerald in the room by the SE Saving Zone.
- Dead German Soldier near the SE corner.
- Dead German Soldier in the NW corner.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- They May Be Slow
-
- Monster(s): Headless (knife, guns); Zombie (guns)
-
- Saving Zone(s): 2
- NW corner.
- NE corner.
-
- Ladder(s): 3
- NW, NE corners: up to But They're Hungry
- S center: down to Lock&Load
-
- Objectives:
- Dead German Soldier (Hans) between center and S.
- Small Ammo dump in a room full of bones near center.
- Dead German Soldier in a room near N center.
- Blue Crystal behind a secret/hidden wall section in the room of the
- above Dead German Soldier.
- Silver Bowl in a room near the Blue Crystal room.
-
- Problem(s): Blue Crystal behind a secret/hidden wall section.
- Solution(s): Walk through the wall.
- ************************************************************
- But They're Hungry
-
- Monster(s): Headless (knife, guns); Zombie (guns); Banshee (Blue
- crystal)
-
- Saving Zone(s): 2
- Near NE corner.
- Near SW corner/the ladder leading up to Evil Undead Phantasms Must
- Die!!.
-
- Ladder(s): 4
- Near SE corner: down to They May Be Slow
- SW corner: down to They May Be Slow
- Near NE corner: up to Evil Undead Phantasms Must Die!!
- Near NW corner: up to Evil Undead Phantasms Must Die!!
-
- Objectives:
- Dead German Soldier near NE corner.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- Evil Undead Phantasms Must Die!!
-
- Monster(s): Headless (knife, guns); Zombie (guns); Banshee (Blue
- crystal)
-
- Saving Zone(s): 2
- East of the Center.
- Near SW corner.
-
-
- Ladder(s): 3
- Near NE corner: down to But They Are Hungry!
- Near SW corner: down to But They Are Hungry!
- Near Center: up to Ascension
-
- Objectives:
- Large Pearl near (N) the East of the Center Saving Zone.
- Dead German Soldier at the W side (toward NW corner).
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- Ascension
-
- Monster(s): Headless (knife, guns); Zombie (guns); Banshee (Blue
- crystal)
-
- Saving Zone(s): 1
- E/SE side.
-
- Ladder(s): 1
- SW corner: down to Evil Undead Phantasms Must Die!!
-
- Objectives:
- Dead German Soldier near NW corner.
- Alien Pipe around center.
-
- Problem(s): None.
- Solution(s): None.
- ************************************************************
- Wrong Way!
-
- Monster(s): Zombie (guns); Ghouls (knife, guns); Nightmare (guns)
-
- Saving Zone(s): 2
- Near NE corner
- Near SW corner
-
- Ladder(s): 7
- Five near center: 4 down to Welcome, Tasty Primate!; 1 up to Ground
- Floor
- 1 NW ladder: down to Welcome, Tasty Primate!
- 1 SE ladder: down to Welcome, Tasty Primate!
-
- Objectives:
- Orange Crystal: S locked room right by the central lounge
- Clear Blue Healing Potion: W corridor/locked room of the central lounge
-
- Problem(s): Locked Silver doors.
- Solution(s): The Silver Key in the level below
- ************************************************************
- Welcome, Tasty Primate!
-
- Monster(s): Zombie (guns); Ghouls (knife, guns); Nightmare (guns)
-
- Saving Zone(s): 2
- 1 near center.
- 1 near SW corner.
-
- Ladder(s): 7
- 4 ladders near center: up to Wrong Way!
- 1 ladder at SE corner: up to Wrong Way!
- 1 ladder at NW corner: up to Wrong Way!
- 1 ladder near N center: down to We Can See in the Dark, Can You?
-
- Objectives:
- The Silver Key at the NE corner.
- Dead German Soldier near S center.
-
- Problem(s): Locked Silver Doors
- Solution(s): The Silver Key
- ************************************************************
- Feel the Power
-
- Monster(s): Ooz (guns); Ghouls (knife, guns)
-
- Saving Zone(s): 1
- Around NW corner.
-
- Ladder(s): 2
- SW corner: up to Ground Floor
- NW corner: down to A Plague of Demons
-
- Objectives:
- Around NE corner: Clear Blue Healing Potion
- Dead German Soldier: center
- Gold ingot: by Dead German Soldier
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- A Plague of Demons
-
- Monster(s): Ghouls (knife, guns); IR Demon (guns); Banshee (Blue
- crystal); Ooz (guns)
-
- Saving Zone(s):
- NE corner
- NW (on the other side, go S first) of central ladder
-
- Ladder(s):
- Around NW corner: down to Beware of Low-flying Nightmares!
- center: up to Feel the Power!
-
- Objectives:
- Silver Door: near SE corner
- Cedar Box: behind Silver Door
- Dead American Soldier: N of central ladder
- IR goggles: with the Dead American Soldier
-
- Problem(s): Invisible Demons
- Solution(s): IR goggles
- ************************************************************
- We Can See in the Dark, Can You?
-
- Monster(s): Ghouls (knife, guns); Nightmare (guns); Ooze (guns)
-
- Saving Zone(s): 2
- 1 close to SE corner.
- 1 close to N center.
-
- Ladder(s): 2
- 1 near the SW corner: up to Welcome, Tasty Primate!
- 1 near the NE corner: down to Happy Happy, Carnage Carnage
-
- Objectives:
- Bubbling Red Potion: NW corner
- Dead German Soldier: close to (NE) the ladder up to Welcome, Tasty
- Primate!
-
- Problem(s): Frenzy rats
- Solution(s): turn off flashlight
- ************************************************************
- Happy Happy, Carnage Carnage
-
- Monster(s): Ghouls (knife, guns); Nightmare (guns); Ooze (guns)
-
- Saving Zone(s): 1
- S of the 2 ladders
-
- Ladder(s): 2
- 2 near the center: right up to Labyrinth; left up to We Can See in the
- Dark, Can You?
-
- Objectives:
- Dead German Soldier: near the Saving Zone
- Dead German Soldiers(MP-41): N center, before the Beige Locked-Door Room
- with the Yellow Arrows
- Alien Pipe: with one of the Dead German Soldiers
- Red Cloak: in the Beige Locked-Door Room with the Yellow Arrows
- Clear Blue (Healing) Potions & Thick Brown (Poison) Potions: in the
- Beige Locked-Door Room with the Yellow Arrows
-
- Problem(s): Hordes of miscellaneous monster after Beige Door
- Solution(s): Bubbling Red Potion of Time Slow or
- Corner defense tactics with Orange crystal: Step on the Green Arrows
- while facing 90 degree from the doors; run back straight toward one of
- the corner as soon as one steps on the Green Arrows; commencing shooting
- at the sides of targets as they rush out of the door; pay attention to
- hit points/drink Healing Potion when necessary; after the slaughter of
- the initial onrush/wave of the horde, more will wait on the other side
- of doors; change facing now in order to be able to peep into the door at
- some monsters in order to fry them with the orange crystal/ get ready to
- retreat back right after the zapping; eventually all monsters will rush
- out to meet their fate.
- ************************************************************
- Beware of Low-flying Nightmares!
-
- Monster(s): Ghouls (knife, guns); Nightmare (guns); Ooze (guns)
-
- Saving Zone(s): 2
- near NE corner.
- S center.
-
- Ladder(s): 2
- NE corner
- S center
-
- Objectives:
- Diamond Necklace: center of the NW corner/N center/W center/center area
- Gold Door: near SE corner
- Gold ingots: behind Gold Door
- (Dead German Soldier: behind Gold Door)
-
- Problem(s): Gold Door
- Solution(s): Gold Key
- ************************************************************
- The Labyrinth
-
- Monster(s): Electric Zapping Orbs
-
- Saving Zone(s): 0
-
- Ladder(s): 4
- NW corner: up to Happy Happy! Carnage Carnage!
- NE corner: up to Beware of the Low-flying Nightmares!
- SW corner: down to Need a light?
- SE corner: down to Lasciate Ogne Speranza, Voi Ch'Intrate
-
- Objectives:
- Around center: Violet crystal
-
- Problem(s): the paths change every time one enters.
- Solution(s): none.
- ************************************************************
- Need a light?
-
- Monster(s): Ghouls (knife, guns); Nightmare (guns); Ooze (guns);
- Flamethrower Monster (guns)
-
- Saving Zone(s): 1
- N of center.
-
- Ladder(s): 1
- center: up to the Labyrinth
-
- Objectives:
- Dead American Soldier: SE corner of the inner square
- Dead American Soldiers (Radio beacon, new half of bomb code 287->658, IR
- goggles): 4 in the SW corner room.
- Amyst Ring, Bubbling Red Potion, Thick Brown Potion, Clear Blue Healing
- Potion: the end of the SW corner room/corridor
-
- Problem(s): Flamethrower Monster
- Solution(s): Violet crystal(?); expenditure of much ammo (with usage of
- crystals, not strongly recommended). One approach is once one has
- entered the room, salvage all usable equipment's from dead soldiers
- ASAP, run toward the end. The Flamethrower monster starts walking from
- the end. Try to beat it to the first corner nearest to the end of the
- corridor. Position oneself halfway on the corner facing it as it walks
- up. Freeze or burn it motionless when there is room besides the monster
- so that one may squeeze through as it stops. Run toward the end of the
- corridor past the door to pick up all the goodies at the end as the
- monster starts to rumble back. By the time it almost reaches the end,
- other monsters should have come in behind it and start shooting at it in
- trying to shoot at one's character. Pump all but one Projectile grenades
- into it. Pump MP-41/ Walther ammo into it. Use blue/orange crystals with
- good timing to prevent it from throwing flames while one pumps ammo into
- it. Eventually (60 to 100 rounds of AK-47 SABOT ammo) it will
- disintegrate. Use a fragmentation grenade if more than one is available
- to take out the other small monsters if one has run out of resources.
- ************************************************************
- Lasciate Ogne Speranza, Voi Ch'Intrate
-
- Monster(s): Skiter (guns); Ghast (guns); Sentinel (Green Crystal)
-
- Saving Zone(s): 4
- S of N center
- N of center
- Near SW corner
- N of W center
-
- Ladder(s): 4
- N center: up to the Labyrinth
- 2 around S center: down to Watch Your Steps
- 1 NE corner: down to I'd Rather Be Surfing
-
- Objectives:
- Red Velvet Bag (Healing Potion): SW (on the other side of the wall) of
- the Saving Zone
- Clear Blue Healing Potion: SE of the N Saving Zone
-
- Problem(s): Sentinel
- Solution(s): Green Crystal
- ************************************************************
- Watch Your Steps
-
- Monster(s): Skiter (guns); Ghast (guns); Sentinel (Green Crystal)
-
- Saving Zone(s): 1
- NW corner
-
- Ladder(s): 2
- near W center: up to Lasciate Ogne Speranza, Voi Ch'Intrate
- SE corner: up to Lasciate Ogne Speranza, Voi Ch'Intrate
-
- Objectives:
- Green Crystal: S center
- 2 Sapphires: 1 at N of the center, 1 around the center
- Dead American Soldier (Greg): NE corner
- The Nuclear Device: (S of Greg) E center.
-
- Problem(s): Jumping Insects
- Solution(s): Exploding Pods
- ************************************************************
- I'd Rather Be Surfing
-
- Monster(s): Skiter (guns); Ghast (guns); Sentinel (Green Crystal)
-
- Saving Zone(s): 2
- Close to N center
- Center
-
- Ladder(s): 2
- SW of NE corner: down to Warning: Earthquake Zone!
- Between W center and Center: up to Lasciate Ogne Speranza, Voi
- Ch'Intrate
-
- Objectives:
- Clear Blue Healing Potion: NE of the S center
- Dead Cuban Soldier(AK-47): Suffocation Chamber/near NE corner
-
- Problem(s): Suffocation Chamber
- Solution(s): Red Cloak & Patience (3 hours) (Remember to remove it
- afterwards)
- Time to mass produce ammunitoins!
- ************************************************************
- Warning: Earthquake Zone!
-
- Monster(s): Ghast (guns); Green Ooze (None); Purple Burping Monster
- (None)
-
- Saving Zone(s): 2
- N center
- Center of the center/W center/SW center/S center
-
- Ladder(s): 2
- NW corner: up to I'd Rather Be Surfing
- W center: (teleporter) to Don't Get Poisoned
-
- Objectives:
- Dead Cuban Soldier: near NE corner
- Lead Box: between W center and center
- Violet Potion: SW of the N center Saving Zone
-
- Problem(s): Green Ooze
- Solution(s): Get poisoned.
- Problem(s): Purple Burping Monster
- Solution(s): Wear Gas Mask and run around
- ************************************************************
- Don't Get Poisoned!
-
- Monster(s): Venomous Skiter (guns); Ghast (guns); Greater Nightmare
- (armor-piercing gun ammo, projectile grenades)
-
- Saving Zone(s):
- One's arrival square/first room/area.
-
- Teleporter(s):
- Three in the first room: S one to N teleporter of another small
- room/area of 3 teleporters; W one to the center teleport (N side) in the
- fourth area; E one to the center teleport (S side) in the fourth area;
- the 2 teleporters in the fourth area are back to back.
- Three in second small room/are: N one to the S teleporter of the first
- room/area; E one to W teleporter of a third area; W one to E teleporter
- of a third area (with the exit/advancing teleporter at the S room)
- Three in third medium size area: the one in the Southern room leads to
- Please Excuse Our Dust; the other two back to second room/area.
- Two in fourth area: back to first room.
-
- Objectives:
- Violet Invulnerability(temporary) Potion in the N center of the third
- area with the exit/advancing teleporter.
- Blue Clear Healing Potion at the center of the third area.
- Blue Clear Healing Potion at the SE corner of the fourth area.
- Blue Clear Healing Potion near (E) the SW corner of the fourth area.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- Please Excuse Our Dust
-
- Monster(s): Venomous Skiter (guns); Ghast (guns); Greater Nightmare
- (armor-piercing gun ammo, projectile grenades)
-
- Saving Zone(s):
- 1 by the arrival room/first room.
-
- Ladder(s):
- Arrival room/first room:
- SE corner: back to Don't Get Poisoned
- S center: E teleporter in the second small room/area.
- NW corner: W teleporter in the second small room/area.
- Second room/small area:
- N: S T in third room; W: NW corner T in first room; E: S center T in
- first room.
- Third room/small area:
- S: N T in second room; W: SE corner T in fourth room; E: N center T in
- fourth room
- Fourth room: N center T to E T in 3rd room; SE corner T to W T in 3rd
- room; SW corner T to next level, But Wait!-That's Not All!
-
- Objectives:
- Arrival room/first room
- Blue Clear Healing Potion near the NE corner.
- Blue Clear Healing Potion S of the W center.
- Fourth room
- Blue Clear Healing Potion between center and NE corner.
- Bubbling Red Potion near the SW corner.
- Blue Clear Healing Potion NE of the SW corner.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- But Wait!-That's Not All!
-
- Monster(s): Venomous Skiter (guns); Ghast (guns); Greater Nightmare
- (armor-piercing gun ammo, projectile grenades)
-
- Saving Zone(s): 1
- Before arrival square.
-
- Ladder(s):
- Arrival area
- The teleporting room with 4 T's:
- S: to N T in the same room; N: to S T in the same room; N side T: to
- around NE corner; S side T to center. After all four have been used, the
- N side T leads to 2nd area.
- Second area
- The teleporting room with 4 T's:
- S: to N T in the same room; N: to S T in the same room; N side T: to NE
- corner; S side T to arriving square of the 2nd area.
- Center: to next level, Where Only Fools Dare Tread
-
- Objectives:
- Arrival area
- Bubbling Red Potion at the SE corner room.
- Violet Potion at the NE corner room.
- Second area
- Bubbling Red Potion at the center.
- Clear Blue Potion at SW corner room
- Clear Blue Potion around SE corner, before the 4 Teleport room entrance.
-
- Problem(s): None
- Solution(s): None
- ************************************************************
- Where Only Fools Dare Tread
-
- Monster(s): Venomous Skiter (guns); Ghast (guns); Greater Nightmare
- (armor-piercing gun ammo, projectile grenades)
-
- Saving Zone(s): 3
- N of S center.
- Near SE corner.
- N of center.
-
- Ladder(s):
- Between the two Southern Saving zones: back to But Wait!-That's Not All!
- by the center Saving Zone
- By the central Saving Zone: W T in the 2nd Four-T room
-
- Objectives:
- Clear Blue Potion SW of center/NW of the between S/center Saving Zone
- Dead Cuban Soldiers: SW corner
- Gold key: with one of the Dead Cuban Soldier
- Black Crystal: around N center
-
- Problem(s): Several Four/Three-T rooms
- Solution(s): Wear Red Cloak and try all T's (remember to remove it once
- one is teleported to the final showdown)
- ************************************************************
- Who Else Wants Some?
-
- Monster(s): Roomfuls of all regular types of monsters one type after
- another
-
- Saving Zone(s): 0
-
- Ladder(s): After elimination of each roomful/type of monsters, a
- teleporter will appear (make sure rest up fully before stepping in)
-
- Objectives:
- convert/kill the Spirit of the Alien being into the Alien Gemstone after
- the elimination of the last roomful of monsters
-
- Problem(s): roomfuls of monsters
- Solution(s): fragmentation grenades, bubbling red potions, clear blue
- healing potions, violet potions
- ************************************************************
- ******************************************************************************
- Sunset in one land is sunrise in another. (Our Daily Bread saying)
- ******************************************************************************
- Come to me, all you who are weary and burdened, and I will give you rest.
- ... Matthew 11:28
-
- st2c9@jetson.uh.edu/ poulee@cs.uh.edu/ CompuServe: 74017,2442/ GInie: XTX27633
-
-
-
- End Notes:
-
- Have fun playing the game, but dont ruin it for yourself!
-
- If you have corrections, additions or other comments, please mail them
- to me and I will attempt to distribute another updated copy.
- Somethings that I would like to add: how to edit a character elsewhere
- in your saved game file, etc.
-
- Micah Anderson - micah@u.washington.edu
-
-
-
-
-